Warhammer: “The Tithes” Series

  • Shooting
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  • Post production
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  • Crew
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  • Production time
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  • Buzz + Honors
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Client
Games Workshop

M2 Animation proudly presents The Tithes, a 3-part anthology series now streaming on Warhammer+.

Developed using our real-time workflow, The Tithes empowered our directors and creative teams to make decisions early and dynamically throughout production. With tools like Unreal, we enabled faster iterations and real-time adjustments, giving our team the creative freedom to refine every detail—camera angles, lighting, and character performances—right up to the final stages.

Previsualization is a cornerstone of our real-time workflow. By going straight into in-engine previs, we enabled directors to work “on set,” making real-time creative decisions as they shaped the visual flow of the story. Blocking, scene layout, camera movements, and lighting were all refined early, ensuring a seamless transition from concept to final delivery, perfectly aligned with the vision and storyline.

Project Details:
Episodes: 3
Runtime: 20 minutes
Premiering: Warhammer+

Explore More of Our Real-Time Work:
M2 Animation’s Real-Time Showreel
Warhammer “Pariah Nexus”
Warhammer: “Operation Hivestorm” 
Warhammer: “Age of Sigmar” 

By Going Straight Into In-Engine Previs, We Enabled Directors To Work ‘On Set,’ Making Real-Time Creative Decisions Early.
- Ole Holm Christensen, Executive Producer

Touch points

  • Brand Activation
  • Fan Engagement
  • Game IP
  • Innovative Technology

Content Delivered To

  • streaming
  • tv

M2 Animation proudly presents The Tithes, a 3-part anthology series now streaming on Warhammer+.

Developed using our real-time workflow, The Tithes empowered our directors and creative teams to make decisions early and dynamically throughout production. With tools like Unreal, we enabled faster iterations and real-time adjustments, giving our team the creative freedom to refine every detail—camera angles, lighting, and character performances—right up to the final stages.

Previsualization is a cornerstone of our real-time workflow. By going straight into in-engine previs, we enabled directors to work “on set,” making real-time creative decisions as they shaped the visual flow of the story. Blocking, scene layout, camera movements, and lighting were all refined early, ensuring a seamless transition from concept to final delivery, perfectly aligned with the vision and storyline.

Project Details:
Episodes: 3
Runtime: 20 minutes
Premiering: Warhammer+

Explore More of Our Real-Time Work:
M2 Animation’s Real-Time Showreel
Warhammer “Pariah Nexus”
Warhammer: “Operation Hivestorm” 
Warhammer: “Age of Sigmar” 

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