Warhammer: “Age of Sigmar”

  • Shooting
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  • Post production
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  • Crew
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  • Production time
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  • Buzz + Honors
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Client
Games Workshop

Action-Packed Battles That Bring Warhammer to Life

This project was produced using M2 Animation’s real-time pipeline. This technology allows for rapid iteration and creative flexibility, enabling us to deliver breathtaking visuals with a streamlined production process. By leveraging real-time rendering, we could refine the look and feel of each shot as the story developed.

Warhammer: Age of Sigmar showcases the potential of our real-time workflows, where directors work directly in-engine during previsualization, choosing angles, lenses, and lighting in an environment that closely mirrors the final result. This iterative process allowed us to push the boundaries of animation and storytelling.

Explore Our Real-Time Showreel Page to See How We Use Technology to Support Storytelling

Real-Time Pipeline Unlocked Our Creative Freedom While Optimizing Efficiency and Flexibility

Touch points

  • Brand Activation
  • Digital Campaign
  • Fan Engagement
  • Game Promotion

Action-Packed Battles That Bring Warhammer to Life

This project was produced using M2 Animation’s real-time pipeline. This technology allows for rapid iteration and creative flexibility, enabling us to deliver breathtaking visuals with a streamlined production process. By leveraging real-time rendering, we could refine the look and feel of each shot as the story developed.

Warhammer: Age of Sigmar showcases the potential of our real-time workflows, where directors work directly in-engine during previsualization, choosing angles, lenses, and lighting in an environment that closely mirrors the final result. This iterative process allowed us to push the boundaries of animation and storytelling.

Explore Our Real-Time Showreel Page to See How We Use Technology to Support Storytelling

See Similar Work

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We Love Animation

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