Warhammer “Age of Sigmar” Cinematic

  • Shooting
    0
  • Post production
    0
  • Crew
    0
  • Production time
    0
  • Buzz + Honors
    0
Client
Games Workshop

Warhammer: Age of Sigmar showcases the potential of our real-time workflows, where directors work directly in-engine during pre-visualization, choosing angles, lenses, and lighting in an environment that closely mirrors the final result. This iterative process allowed us to push the boundaries of animation, creating a seamless fusion of artistic vision and technical innovation

Project Details:
Runtime: 2:15 minutes

Explore Our Real-Time Showreel Page to See How We Use Technology to Support Storytelling

Real-time isn’t just about faster workflows—it’s about unlocking creative freedom.

Touch points

  • Brand Activation
  • Digital Campaign
  • Fan Engagement
  • Game IP

Warhammer: Age of Sigmar showcases the potential of our real-time workflows, where directors work directly in-engine during pre-visualization, choosing angles, lenses, and lighting in an environment that closely mirrors the final result. This iterative process allowed us to push the boundaries of animation, creating a seamless fusion of artistic vision and technical innovation

Project Details:
Runtime: 2:15 minutes

Explore Our Real-Time Showreel Page to See How We Use Technology to Support Storytelling

See Similar Work

Games Workshop

Warhammer: “The Tithes” Series

Games Workshop

Warhammer “Pariah Nexus” Series

Games Workshop

Warhammer: “Age of Sigmar”

M2 Animation work: Warhammer Age of Sigmar, a breathtaking cinematic animation project for Games Workshop’s Warhammer series.

Want To Know More About Us…

We Love Animation

Our ability to deliver multiple services allows us to improve both scheduling and budgeting efficiencies. That way we can help clients create beautiful, effective campaigns and content for any screen.

  • Animation department 350cool people

  • We amaze6250people worldwide every minute

  • We distribute14037master files each year