Ire: A Prologue – Real-Time Cinematics with a Horror Edge

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Client
ProbablyMonsters

M2 Animation partnered with ProbablyMonsters to create three cinematic sequences for Ire: A Prologue—a first-person horror experience inspired by 1980s cinema.

From the beginning, our cinematic team was integrated directly into the development pipeline. Working in real time with in-game assets, we ensured narrative and visual consistency as the game evolved. This seamless collaboration allowed for rapid iteration and a unified creative direction across both gameplay and cinematics.

Our work included:
- Live Asset Integration
- Custom motion capture and staging
- FX in Unreal Engine and Houdini
- Atmospheric cinematic lighting

This project exemplifies the impact of real-time storytelling when cinematic and game teams collaborate from day one.

This wasn’t about post-production—it was about co-creation in real time.
— M2 Animation Team

Touch points

  • FX & Lighting Integration
  • Game IP Development
  • Narrative Collaboration
  • Real-Time Cinematics
  • Unreal Engine Pipeline

M2 Animation partnered with ProbablyMonsters to create three cinematic sequences for Ire: A Prologue—a first-person horror experience inspired by 1980s cinema.

From the beginning, our cinematic team was integrated directly into the development pipeline. Working in real time with in-game assets, we ensured narrative and visual consistency as the game evolved. This seamless collaboration allowed for rapid iteration and a unified creative direction across both gameplay and cinematics.

Our work included:
– Live Asset Integration
– Custom motion capture and staging
– FX in Unreal Engine and Houdini
– Atmospheric cinematic lighting

This project exemplifies the impact of real-time storytelling when cinematic and game teams collaborate from day one.

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