
M2 Animation
Ben has mentored artists across VFX, animation, layout, and asset creation, delivering hands-on training in Unreal Engine, Maya, ZBrush, Substance Painter, and Agile practices. He has developed comprehensive training materials covering real-time workflows and more.
From mocap-driven characters to interactive environments, Ben collaborates closely with creative and technical teams to build immersive, real-time experiences. He is deeply committed to continuous learning and is always exploring new tools, techniques, and ways to evolve his craft. He is also an avid 3D sculptor and reads way too much SciFi.