Benjamin Foo

Unreal CG Supervisor
BANGKOK
M2 Animation
With over 15 years in the 3D and VFX industries, Ben is currently an Unreal CG Supervisor at M2 Animation, specializing in real-time rendering. His work spans film, TV and Interactive Experiences, with a focus on pushing the creative and technical possibilities of Unreal Engine.

Ben has mentored artists across VFX, animation, layout, and asset creation, delivering hands-on training in Unreal Engine, Maya, ZBrush, Substance Painter, and Agile practices. He has developed comprehensive training materials covering real-time workflows and more.

From mocap-driven characters to interactive environments, Ben collaborates closely with creative and technical teams to build immersive, real-time experiences. He is deeply committed to continuous learning and is always exploring new tools, techniques, and ways to evolve his craft. He is also an avid 3D sculptor and reads way too much SciFi.

Our ability to deliver multiple services allows us to improve both scheduling and budgeting efficiencies. That way we can help clients create beautiful, effective campaigns and content for any screen.

  • Animation department 350cool people

  • We amaze6250people worldwide every minute

  • We distribute14037master files each year